![]() ![]() That leaves two other sources of friction: weather, and weapons. Its biggest limitation is Link’s stamina meter, which initially determines how much you can climb - something that you can render moot with food or upgrades, to the point that it matters less the more you play. The big irony of course, is the horror radiating out of the castle in the center of the map, almost always in sight.ĭespite that constant monument to disaster, Breath of the Wild is a game with very little friction. I love going back to this world - in fact, I might do it again tonight. It’s downright lovely to trek through the ruins of a terrible, kingdom-leveling war to solve puzzles and forage for Korok seeds. The Legend of Zelda : Breath of the Wild is easily the most pleasant post-apocalypse I’ve ever experienced in fiction. Deal? - Chris Plante Weapon durability is better storytelling Y’all can keep your weapon durability but please let me surf on my shield without being punished for experiencing joy. I had nearly made it to the game’s conclusion when I gave up out of frustration. It applied my worst habits of item hoarding in more rigid RPGs to an open-world begging me to take risks and be creative with my resources. Worrying about busting my weapons prevented me from experimenting with them. That’s why weapon durability felt so incompatible with my method for enjoying the world. Nintendo stripped away so much of the gamey-ness of open world games. Gone were the countless meaningless subquests and busy work, and in its place stood genuine exploration. I love Breath of the Wild, particularly its then-transgressive approach to open-world games. I still can’t bring myself to defend its inclusion, and that’s because weapon durability ultimately prevented me from finishing the original Breath of the Wild. Hell, I’m convinced that removing weapon durability would negatively impact the game. Weapon durability is smart design, but smart isn’t always funįolks have provided many intellectually appealing reasons for Breath of the Wild 2 to include weapon durability. Your best argument for or against the worthiness of weapon degradation is welcome in the comments. In the wake of the chaos, I asked them to politely debate the merits of stuff that breaks in Hyrule, which you can read in the comments below. I lobbed the Breath of the Wild breakable-weapon-discourse grenade into Polygon’s Slack chat recently, then walked away while my colleagues tore each other apart. Weapon durability may very well be back in the sequel to Breath of the Wild (though, Nintendo hasn’t confirmed that) ushering in a new wave of conflict over whether weapon durability is a good thing, a bad thing, or a dark and miserable blight upon mankind. I am, of course, referring to the somehow-still-ongoing discourse about breakable weapons in Breath of the Wild, one of the more contentious design decisions in the 2017 open-world Zelda game. That being said, it wouldn't be the first time a major 3D Zelda title launched across platforms, with Twilight Princess coming to GameCube and Wii, and Breath of the Wild serving as the swan song for Wii U and the killer launch title for Switch.A new trailer for Nintendo’s sequel to The Legend of Zelda: Breath of the Wild awakened an ancient evil on Tuesday. It's worth noting that the original Breath of the Wild was developed as a Wii U game, so a visual bump can be expected for the sequel, which is currently only slated for Switch. However, the guys were quick to point out that Nintendo generally doesn't release trailers at a higher quality than the final product, with one exception being the draw distance for the original Breath of the Wild. "It could be the next Switch, it could be just that they rendered out a trailer on higher resolution and higher settings," Battaglia said. "I was a little bit surprised by how sharp and clear this looked compared to the original in general."īattaglia dove into specifics, saying that the "volumetric clouds" present in the footage would be hard for the current 2017 Switch to pull off, while camera cuts with perfect anti-aliasing are something even the Xbox Series X struggles with. "This trailer was interesting because the image quality seemed quite good, I think," Linneman said. ![]()
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